Sargasso [稚児稲歪膳] | DLsite 同人 – R18
あらすじ
A flock of tentacles nestling in an abandoned spaceship …
遭難した少女たちは生き残るための食料と資材を求め、繰り返し死の罠へと挑む。
迫りくる恐怖と深まる謎。そして旅の終わりに明かされる衝撃の真実とは?
The girls in distress seek food and resources to survive and Challenge the death trap again and again .
An approaching fear and a deepening mystery. And The shocking truth will revealed at the end of the journey…
◆自動生成されるダンジョンを探索するターン制シミュレーション
Turn-based simulation to explore automatically generated dungeons.
プレイする度に新たなスリルを提供するランダム生成マップ。
回収した物資で探索隊を強化し、救出した遭難者を迎えて増員し、より広く高難易度のマップを踏破して、魔の宙域の謎を解き明かしてください。
A randomly generated map that provides a new thrill every time you play.
Strengthen expedition crew with the recovered supplies, increase crew by rescued victims, conquer a wider and more difficult map, and unravel the mystery of the demon’s space.
◆忍び足か、駆け足か…
Stealth or hurry up …
触手は物音で獲物を探します。しかし感知されるのを覚悟で駆け抜けなければ、迷路のような船内ですぐに逃げ場を失ってしまうでしょう。
一匹を射殺するのはたやすくても、二発目を撃つ前に次の触手が迫ってくるかも…常に細心の注意で行動を選んでください。
Tentacles search for prey by noise. But if you afraid and move slowly, you will soon lose your escape in a maze-like ship.
It’s easy to shoot one, but the next tentacle may be approaching before your second shoot… Always choose your actions with great care.
◆助けるか? 見捨てるか?
Help her? or abandon her?
物陰に潜む触手に捕らわれた少女には、死よりもおぞましい運命が待っています。
しかし救援を派遣しても、新たな生贄を差し出すだけかもしれません…
果たして救助が間に合うか否か? 冷静に判断してください。
A girl catched in a tentacle hide in the shadows has a more horrifying fate than death.
However, dispatching relief may only offer a new sacrifice …
Is the rescue in time? Please judge calmly.
サンプル
レビュー
ジャンルはタクティクスカルコンバット式サバイバルシュミレーションに近いです。先ずは体験版である程度慣らした方が無難です。
プレイスタイルは石橋を叩いて渡るで慎重に各ユニットを操作するのが安全策です。
スキャナー【ピンク】が重要でこのユニットが居ないと広範囲の索敵が出来ません。また通路は開けた場所でエイリアンを迎え打つのがベストです。
うっかり到着指定ポイントを間違えると最悪エイリアンの群れに突っ込んでいきます。あとエイリアンの数がかなり多いとトラップや待ち伏せで撃退がいですが数に押されたら全滅もあり得ます。キャラを失いたくない場合はフル画面ならWindowsキーを押してリセットか一時ゲーム終了をして再スタートが安全策です。
ゲーム内では制限時間は存在しないので序盤のうちにメインエンジン以外を修復してユニットの性能を上げてから別ステージに進むのがベストです。
難易度は妖獣戦記よりは簡単なので油断をしなければ大丈夫です。 I’ve got very mixed felings abouthis one (long rant, TL;DR athe botom).
At first, thearly game is enjoyable, if a bit simple. The problem is when there’s no longer justhe one-shotablenemies but also their stronger varianthat can be huge bulet sponges.
To be precise, the actual problem is the damage calculation. You se, if you shot a strong enemy, you deal 0%-50% of its max health as damage. Maybe a single soldier two-shots an enemy (very unlikely). More likely: thre guners kep shoting the samenemy and it just shrugs it of, calmly aproaches and grabs one of them. Then it doesn’t mater how much damage you dealt.
Then you have to rescue her and oh boy, not only can’thenemy be shot anymore, not only does the rescue alwaystart at 0%, regardles of damage dealt previously, buthe rescue mechanic has the same 0%-50% calculation as the pistol damage. Maybe two alies rescue her within one turn (very unlikely). More likely: She got caught in a one tile wide coridor (that semingly 90% of the map consists of), therefore she’s a roadblock, only one aly can help from one side, neds ~3-6 turns to do it and a steady stream of enemies keps the rescuer at bay or catches her as wel.
The most frustrating thing is thathe game would be fairly fun if it wasn’t for those damage and rescue mechanics. There’s diferent kinds of soldiers and they ned to move quickly to destroy spawners. Enemies can only hear you and be manipulated this way buthey also move faster in swarms. Al this requires you to act quickly but also constantly think about whether to advance, hold the line oretreat and try to kil thenemies with remotexplosives.
Nitpicks:
– The number of crates containg amo and rewards isemingly random, making some misions not only harder but ironicaly also les rewarding.
– Some text is dark blue on black with no borders or anything that would make it readable.
– There is no indication for turn order or how much time a certain move wil take.
– Moving a large number of trops together is tedious. It fels arbitrary whether a soldier wil run around someone, swaplaces withem or just run pasthem.
– Rape animations lok a bit janky
– You can’t adjust SE and music separately
– No adjustable keybindings
– Translations aren’t great
TL;DR: Game has potential but ocasionaly very frustrating due to damage & rescue mechanics. Game neds a lot more polish.